While more experimental titles would have been appreciated, this is a solid list of songs. To make the roster larger though, they also included some of the better known off-beat games like Final Fantasy Crystal Chronicles and the Japanese only Final Fantasy Type-0. From the classic notes in the original Final Fantasy to the more recent examples of Lightning Returns and Final Fantasy XIV, no stone in the main games is left unturned. The variety of music found in Curtain Call is stunning and the selection of games grander, which makes this musical journey instantly more exciting. Eventually, the game will open fully and 25 different entries will be at your fingertips. This colorful bunch, which comes from the various games in the Final Fantasy universe, also serve a new purpose at the start of Curtain Call: the people you pick will unlock the games that they are from. The characters will level up as you complete songs and new abilities open up to keep you longer on the right track. Just like in the original, you choose a party of four characters that you will present you doing the various songs in the title.
#Theatrhythm final fantasy curtain call song total series#
Curtain Call says goodbye to that mentality and to the Series mode in general. Players were forced to play them on the lowest difficulty and only by going to the menus afterwards was this able to be changed. The more irritating bits of the original Theatrhythm title were found in the Series Mode, where you had to play a handful of songs related to a certain title. It is nothing game breaking, but it is worth noting at the very least. Swiping away at notes is fine, but doing a large amount in an extremely short period can quickly become confusing. My only complaint is that, on the highest mode, some of the movements you have to perform are a bit rough. The game offers various difficulties for each song and all of these difficulties play inherently different. I got the hang of it eventually, but the touchscreen served me better in those sections. Players have to follow the line, which will slide over the screen at a rapid rate, by moving along with (again) the Circle Pad. It works all fair enough with the Battle and Event tracks, but with the Field levels I struggled a bit more. Tapping can be easily replaced with a button and swiping is done by moving the Circle Pad in a certain direction.
That does not mean I have not dabbled in the new button controls, which are responsive for the most part. I personally found myself sticking with the touchscreen, as that felt the most familiar to me as a returning player. Players can play a song with the buttons, on the touchscreen or even mix the two control schemes if they wish. The game starts out by guiding you through some tutorials and traching players the ropes. Theatrhythm Final Fantasy: Curtain Call eases new players right into its rythm based action. This makes it more impressive that it succeeds to the fullest and for me, it is an early contender for my favorite handheld title of the year. Carrying the subtitle Curtain Call, the second installment tries to make a compelling game overall. Blast forward to 2014 and a sequel has come to grace our Nintendo 3DS systems with more music madness.
Shamefully they left out more of spin-offs and every title only had a handful of songs. This Nintendo 3DS title was known as Theatrhythm Final Fantasy and it was made to celebrate 25 years of the franchise. Earlier in the system's life, I adored a certain rhythm game from Square-Enix and Indieszero.